Gather explores how immersive technologies can intervene in, disrupt and extend our bodily encounter with the natural world. The project explores where the body stops and the environment begins by using digital technologies to create multi-sensory experiences that facilitate and suggest alternative (rather than new) ways of being in the world.  Using the techniques of sensory substitution, the Virtual Reality experience engenders powerful experiences of external natural objects being part of the body through visual feedback and tactile sensation.





Gather

Virtual Reality haptic installation
Brighton Digital Festival, New Sublime


Gather is a multi-sensory poem made for the Oculus Rift that combines an immersive Virtual Reality environment, tactile 3D props and scent to explore and manipulate the sensory experiences of viewers.




Gather tests & experience moments


Gather was developed onwards from initial work on “embodied animation” betwen Kate Genevieve and David Montgomery in Aotearoa New Zeland. 

Gather showed within the New Sublime exhibition during Brighton's Digital Festival 2013 curated by Sam Hewitt and Shardcore





My veins became great rivers.

the Nile

the Yangtze

the Amazon


text from Gather




New Sublime Exhibition



Kate Genevieve Vega, chroma.space Ltd.